DND Online

Greyhawk

Created by Gary Gygax in the 1980s, Greyhawk was the main setting for D&D for many years. Create your character based on what is presented online and later increase him/her to level 3; your character's "apprenticeship" is level 1-2. We might (all) be strangers, but come together based on past and present gameplay. The background that you come up with should be associated with the Flanaess region of Oerth.

Apprenticeship: Based on the Greyhawk setting, create a background that led you to one location: Gryrax, in the Principality of Ulek; a few paragraphs will suffice. If necessary, refer to Anna Meyer's maps of Oerth as found online at greyhawkonline.com. For those not familiar with the setting, refer to the 1983 TSR1015 PDF. Apparently, the new 2024 edition of the PHB has further updates. Use this edition.

Having travelled to Gryrax in 568 CY, you were all told by a mutual friend that untold riches waited for you near Fort Easthook in the south. He said that you would all venture inland and descend into a newly discovered temple. "You'll get rich quick," he said. "Delkar, a friend of mine, will be waiting for you at Fort Easthook." As you all had nothing better to do, you all accepted his offer and bought the necessary equipment. When you came back to Gryrax in 570 CY, Delkar came with you. He kept a journal of your travels.

"Indiana Jones"

Your friend fancied himself the Indiana Jones of the Flaeness. Inviting you all to Fort Easthook in the outer edges of the world, he promised untold riches and fame. Determined to get you there by sea, he paid for your food aboard the ship, noting all that you’d need to venture into the jungle once you arrived in Fort Easthook. Sending a message through Fort Easthook, he said, “You should see the large entranceway to the temple I found. I was told that there is gold inside. Come quickly! We likely have competition that is also seeking treasure.”

Located in the Hook Peninsula, Fort Easthook was not a common destination. Few ventured that far south as the Amedio Jungle was not a hospitable area. Despite this, you all soon decided to venture there via Gryrax and follow in your friend's footsteps. Bound for Fort Easthook in the south, you were all eager to prove yourselves.

The Barrier

Since a group of sailors discovered a barrier and uncharted archipelago in the Azure Sea (564 CY), sailors often risked their lives in search of treasure. In need of cash and long-term employment, you all decided to apply for the job listed in Gryrax (deckhands). In 570 CY, on the way back, your ship was loaded with precious cargo, and was overloaded; living conditions were intolerable. Well aware that there was trouble brewing onboard, you heard rumours of mutiny and setting the captain adrift. You all had to cross the barrier again.

Further Trouble

Known for the presence of sea monsters and hazardous reefs, many claimed that storms often sunk ships that attempted to pass through the barrier. "I saw a few kraken patrolling the waters," said one survivor. “Reefs and sandbars in the area made ship travel difficult.” This, however, was not the case. In the distance, you could all see a blue bright sphere heading towards the ship; the light from it was blinding.

When it reached the ship, it tore it apart, eventually sinking it. Barely any of the crew escaped and were aware that an entity was present. As you escaped to a life raft on the opposite side of the boat, you could hear it speaking loudly. "You shall never see home again. How dare you take things from my islands." As the ship sink, you were all set adrift as the ominous head faded into the darkness of night.

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